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-
- // gfxanim.h
- //
- // Copyright (c) 1995 by Toshiaki Tsuji, all rights reserved.
-
- #ifndef __GFXANIM_H__
- #define __GFXANIM_H__
-
- #include "stdgfx.h"
- #include "gfximage.h"
- #include "gfxllist.h"
-
- #define SKIP_PIXEL 0x8000
-
- struct ANIMFRAME
- {
- LONG NumChunks;
- LONG Size;
- BYTE *Chunks;
- }; // End of ANIMFRAME
-
- class ANIMIMAGE : public IMAGE
- {
- protected :
- LONG NumFrames;
- ANIMFRAME *Frames;
- BYTE *BaseImage;
-
- VOID DestroyFrame ( ANIMFRAME *Frame );
- VOID SetBaseImage ( IMAGE *Image, LONG Sx, LONG Sy );
-
- public :
- ANIMIMAGE ();
- virtual ~ANIMIMAGE ();
-
- virtual VOID Destroy ();
-
- BOOLEAN CreateBaseImage ();
- VOID DestroyBaseImage ();
-
- BOOLEAN CreateFrames ( LONG Num );
- VOID DestroyFrames ();
-
- VOID RecordFrame ( LONG FrameNumber, IMAGE *Image, LONG Sx, LONG Sy );
- LONG GetNumFrames () { return NumFrames; };
-
- VOID SetFrame ( LONG FrameNumber );
- BOOLEAN Save ( STRING FileName );
- BOOLEAN Load ( STRING FileName );
- }; // End of ANIMIMAGE
-
- #endif
-
-
-